![best fnv quest mods best fnv quest mods](https://i.ytimg.com/vi/i61SeN6oWiM/maxresdefault.jpg)
![best fnv quest mods best fnv quest mods](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2018/09/fnv-hidden-1.jpg)
New Vegas Uncut: Pretty much essential, in spite of some bugginess. New Bison Steve Hotel and Casino: It's a relatively short quest, but it's interwoven through the game (so you can't complete it too early), offers an awesome player home, the design/voicework is very solid, it brings Primm's hotel back to life and confers a bunch of monetary advantages when you finish it - if you're like me, who wanted more gambling tables in NV after getting banned from all of them, this one's for you. Gives a bit more heft to the Legion side of things and makes their takeover a bit more dramatic/thought-out. Legion Quests Expanded: If you're going the Legion route, this adds a ton of additional/expanded material in their questline (and restores a bunch of unused dialogue that was originally planned but never implemented, IIRC). It requires you to have Lonesome Road, but it offers up a bunch of unique setpieces (the Tunneler fight is insanely hard), a ton of unique loot and gear to bring back and a bunch of bonus perks (moved from the "More Perks for Lonesome Road" mod, though it can be downloaded with More Perks as a complete package if you know where to look) that give you a host of awesome benefits, like being able to craft Tunneler-hide leather armor that produces a stealth field. It even has a custom soundtrack that sticks with you long after you finish the quest, to boot.ĭeserter's Fortress: It's unbalanced as hell, the level design makes little sense, it's really janky in places (half the dialogue wasn't recorded clearly/mixed way too low) and it clearly was designed to be played by someone who's level 50 and has companions with them, but damn if it isn't a thrilling experience. There's no excuse not to try it out at least once.
BEST FNV QUEST MODS HOW TO
and has one of the best "end boss" confrontations I've played in NV, mod or otherwise, which forces you to think strategically about how to outwit the last "enemy". I'm curious if nothing else.Īutumn Leaves: It's a non-combat "DLC-style" mod that takes about two hours or so to complete, is all contained in one area, has a murder mystery vibe (complete with its own set of challenges, minor but useful perks and opening/closing slideshows). Washington's Malevolence, I have NOT tried this one yet, but eh. I fear it may have only gotten worse with the port, despite the modder's hard work. It holds a place in my heart for what it is, for how old it is, how much I loved it years ago, but its aged like cheese and wasn't that spectacular to begin with. Personally sometimes I love silly stuff if it's from the gate being campy and ridiculous.Īlton, Illinois got ported. It features a man who made BIG MOUNTAIN 2 TM. I'm dying to know.Ī Madman's Masterpiece looks ridiculous and might be fun. I've heard amazing things about Autumn Leaves' writing and story. Once I finish in the Capital Wasteland I'm doing it next. It may not hold up as well if I do it again, but I thoroughly recommend it.īeyond Boulder Dome I'm hesitant to recommend as I played it almost seven years ago (seven years next month), but it's a big quest mod if you want one. Project Deimos I haven't played in years but the ending still sticks with me since I last played. But, I've laughed my ass off so many times listening to some of the dialogue this guy writes. Some of the writing is cringy I won't kid you. New Vegas Bounties, Russell, The Better Angels, and probably more.